Showing a red line leading to the worker responsible for the job. Hovering over an in progress job will now highlight the entity working on it, You can remove the high priority marking on jobs by holding control and either A small icon in the lower right of a visible job shows If no workers are available, high priority jobs will take precedence when the Available workers (who aren'tĪlready on a high priority job) will stop what they are doing and be assigned Left click or left drag a selection to mark jobs. You can now mark any job as a high priority. You can enable these options, but you cannot disable them once enabled. This screen lets you enable certain options that may not have been enabled (or even available) when you first created the map.
You can now adjust the settings of your prison from a new screen called "Map Settings", found in the Extras menu. Weather is DISABLED by default in all prisons, and can be enabled when creating a new map.Īlternatively, use the new "Map Settings" screen in the Extras menu. Prisoners left outside in extremely cold conditions (for example in an outdoor solitary confinement cage) Prisoners needs will be affected by the weather when they are outdoors. Various weather patterns can occur during the game, varying based on the current season. The game will now move through the seasons, with the outdoor temperature varying based on the time of year. Please go here to vote on your favourite: We are interested in your thoughts on the new games. Please keep in mind that whilst we intend to continue supporting Prison Architect with updates for a very long time, we also intend to make new games, just as we have always done. These are prototypes we have been developing in secret until now, and will form the basis of whatever comes next after Prison Architect. Skip forward to 22 minutes into the video, to see us demonstrate two of our (potentially) upcoming games.
Introducing 'Scanner Sombre' and 'Wrong Wire'