Overhealer – A double-barreled Medigun, the Overhealer would heal teammates same as the regular Medigun but its overheal wouldn’t decay. I decided the theme was “independent film director.”ġ. This seems as good a time as any to show off my Medic loadout from the now-deceased TF2 Beta. I won’t discuss the Beta Overdose because I already did in this older article. So for this article, I’m going to dig back into the annals of Valve’s unexplained-but-rejected concepts and try to discuss why I think they weren’t up to snuff. For every Repair Node and Facestab Knife that got a blog post describing its downfall, there are a few generically-named beta weapons that didn’t even get a custom model. Thing is, we don’t always get to hear the rationale behind why they didn’t make the cut. Through avenues such as item schemas and the TF2 Beta, us players have had the ability to witness a lot of these ideas get introduced and later bite the dust. From the moment Brotherhood of Arms and then its replacement Invasion was completely excised, Valve showed themselves committed to the possibility of axing whatever needs to be axed in the name of quality. This change was made to avoid issues with a script attached to the default dagger references.Not everything Valve playtested for TF2 made the cut. Borvir and Rundi carry their daggers on their person rather than having them at their side. Thanks goes to Warsun99 for the suggestion! The Robes of Attainment increase Magicka regeneration by 125% in addition to providing the 5% skill gain bonus. Phinis will recognize and accept quest items obtained prior to loading the mod. Quest NPC's and items will respawn if they have been deleted or are missing.
v1.1 patch quest is now shut down when the Missing Apprentices quest shuts down. Kick-starter quest is now disabled when the Missing Apprentices quest first loads. Added a script to Rundi which will hopefully ensure he always appears frozen. This was causing quest NPC's to disappear and quest items to be unobtainable. Fixed v1.2 patch quest shutting down prematurely. Missing Apprentices quest no longer refires when player hears Phinis' lecture I go by KainXavier on the Nexus network and Kain-Xavier on Steam. Please contact me if you wish to alter or localize this modification.
Please feel free to distribute this modification provided it remains unaltered. Support for this modification will be provided at my discretion. An unfortunate but minor problem resulting from the scripts being used to correct quest NPC's. Quest NPC's may spawn with duplicate items. Also, please thank myztikrice on Skyrim Nexus for finding this work-around. Stopping and restarting the quest via console will resolve this issue.
Can occur if the mod is loaded after having already started the Missing Apprentices quest This will be corrected upon traveling to a cell that does not contain a quest NPC or item. Quest markers may not appear after loading a saved game. It will not be compatible with any other mod that alters the Missing Apprentices quest or its NPC's. This mod was tested on Skyrim v1.9.32.0.8 and cleaned with TES5Edit v3.0.30. The quest is fully-voiced and uses the original voice actor to boot! It counts as a College of Winterhold quest and features log entries. The Missing Apprentices quest is no longer a Miscellaneous quest. Players can begin the Missing Apprentices quest without having to listen to Phinis' lecture. Players will receive a unique piece of clothing for doing so. Players can now complete the Missing Apprentices quest. Note: Missing Apprentices is not be confused with the Forgotten Names quest which also involves four apprentices. You can begin the quest after joining the College by speaking with Phinis Gestor or by attending his lectures. The quest lives up to its namesake in that you will be searching for four students who have gone missing. This mod implements the unfinished Missing Apprentices quest for the College of Winterhold.